Professional Summary
Senior Character Designer specializing in fantasy and sci-fi game worlds. Successfully designed the character models for 'Galactic Quest', a top-selling mobile game that attracted over one million players within its first year of release. Utilized industry-standard tools such as ZBrush, Substance Painter, and Unity to create detailed 3D characters and environments.
Contact Details
Mobile
+1 (555) 987-6543
Linked In
linkedin.com/in/ava-martinez
Address
San Francisco, CA
Website
artstation.com/avamartinez
Skills
ZBrush, Substance Painter, Unity Engine, Unreal Engine, Character Design, Digital Painting, Concept Art, Color Theory
Work Experience
Senior Character Designer
Galactic Games Inc.
07/2023
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Created 50+ detailed character models for 'Galactic Quest'.
•
Led team of 4 artists in creating intricate fantasy characters for 'Eternal Legends'.
•
Delivered high-quality character designs for 'Starbound Adventures'.
•
Fixed technical issues in 3D modeling software, improving workflow efficiency.
Game Artist
Pixel Perfect Studios
12/2020 - 06/2023
•
Developed 30+ unique character designs for 'Moonlight Chronicles', contributing to a positive reception and high player retention rate.
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Collaborated closely with the animation team to create seamless character movements and interactions, enhancing gameplay immersion.
Character Artist
Epic Designs Co.
06/2019 - 11/2020
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Created 20+ character assets for 'Nebula Quest', a highly successful indie game that received critical acclaim.
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Optimized character textures, reducing file sizes by 15% and improving load times for better player experience.
Education
California Institute of the Arts
Bachelor of Fine Arts in Character Design
09/2013 - 05/2017
Relevant coursework: 3D Modeling and Animation, Digital Sculpting with ZBrush, Game Art and Design. GPA: 3.8
Projects
Fantasy Quest Characters
artstation.com/avamartinez/fantasy-quest-characters
An independent project where I designed a full suite of fantasy characters for a hypothetical game concept, incorporating traditional art techniques with digital sculpting and texturing in ZBrush and Substance Painter.
Sci-Fi Survival Game Art Jam
artstation.com/avamartinez/sci-fi-survival-game-jam
Created lifelike characters for a sci-fi survival game in a 48-hour game jam, focusing on high-detail textures and dynamic animations to enhance the immersive gaming experience.
Ava Martinez - Game Artist
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This Game Artist resume format is optimized for ATS by using clear and concise language with action verbs and quantifiable achievements. The use of specific keywords related to the gaming industry ensures that it will be noticed in automated systems, while also appealing to human readers with its professional design and well-structured content.
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Expert guidelines and best practices for each section of your resume.
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses and do NOT include GitHub links for animators - use Vimeo or YouTube for Demo Reels instead.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Jordan Mitchell San Francisco, CA (555) 123-4567 | [email protected] linkedin.com/in/jordanmitchell | vimeo.com/jordanmitchell/demoreel
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a Game Artist position where I can learn new things and advance my career.
Seasoned Game Artist with 6+ years of experience specializing in character design. Reduced development time by 20% on the 'Galactic Quest' project, contributing to its success as one of the top-selling mobile games that year. Expert in ZBrush, Substance Painter, and Unity Engine.
Technical Skills - Languages: [List] - Frameworks: [List] - Tools: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%"). Do not include outdated technologies unless specifically required.
Mentioned Photoshop and GIMP as primary editing tools without specifying their use for game art projects
Listed Unity Engine, ZBrush, Substance Painter as my key technical skills used in creating character models and textures.
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like "Responsible for..." or "Tasked with...." Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Managed character design processes, ensuring deadlines were met.
Led a team of artists to design characters for 'Galactic Quest', reducing outsourcing costs by 20%.
Created character models in ZBrush and Substance Painter as required.
Developed over 30 unique character designs for 'Moonlight Chronicles', contributing to a positive reception among players.
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Fine Arts | California Institute of the Arts | Valencia, CA September 2013 – May 2017 - Coursework: Painting 101, Sculpture Basics, Art History I - Honors/Awards: Dean's List (Fall 2014) - GPA: 3.5
Bachelor of Fine Arts in Character Design | California Institute of the Arts | Valencia, CA September 2013 – May 2017 - Relevant Coursework: Digital Sculpting with ZBrush, Game Art and Design, Texture Painting in Substance Painter - Honors/Awards: Dean's List (Fall 2014) - GPA: 3.8
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a tutorial on how to rig a basic character in Maya, following step-by-step instructions from an online guide. No unique elements added or problems solved.
Developed advanced rigging techniques for a fantasy character model in Maya, focusing on flexibility and natural movement constraints. Addressed complex joint rotations and skin weighting issues to enhance realism.
Common questions about this role and how to best present it on your resume.
Essential skills include proficiency in software like Maya, Photoshop and Substance Painter.
Explain briefly any gaps with relevant activities such as personal projects or professional development courses.
A strong portfolio showcases your best work and skills, vital for standing out in competitive job markets.
List key tools like Blender, Unreal Engine, and Unity to highlight relevant technical expertise.
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