ELLA WONG
Senior Motion Graphics Artist
Skills
Adobe After Effects, Blender, Maya, CINEMA 4D, Character Design, Digital Painting, Color Theory, Animation Principles
Certifications
Advanced VR/AR Motion Graphics Design
Completed a rigorous certification program focusing on the latest techniques in designing motion graphics for virtual reality and augmented reality environments.
Unity Certified Developer
Received certification as a Unity developer, demonstrating expertise in creating interactive and engaging experiences using the Unity engine.
Professional Summary
Motion Graphics Designer with over 5 years of experience in creating high-impact visual content for advertising and branding campaigns. Developed a viral social media campaign that garnered overmillion viewsin the first week, enhancing brand awareness for a leading tech company. Utilized Adobe After Effects and Cinema 4D to craft engaging animations and interactive sequences.
Work Experience
Senior Motion Graphics Designer
01/2022
Tech Company Inc
San Francisco, CA
•
Created 50+ vector assets for various projects
•
Animated sequences for a viral social media campaign, increasing brand visibility
•
Delivered 6 complex scenes for an AR project, improving user interaction experience
•
Optimized project files, reducing render times by 20 minutes for each sequence
Motion Graphics Designer
06/2020 - 12/2021
Design Studio LLC
San Francisco, CA
•
Developed 3D animations for an interactive web series, enhancing visual storytelling
•
Worked on 3 AAA titles, contributing to the visual effects and motion design elements
Motion Graphics Artist
01/2019 - 06/2020
Creative Agency Inc.
San Francisco, CA
•
Animated 50+ promotional clips for various clients, improving their marketing campaigns' engagement
•
Collaborated with a team to create 10 episodes of an educational series, boosting viewership by 5%
Education
Bachelor of Fine Arts in Digital Media Design
09/2013 - 05/2017
San Francisco State University
San Francisco, CA
Projects
Interactive AR Experience for Oculus Quest
Developed an interactive augmented reality (AR) experience using Unity and Blender, showcasing the integration of motion graphics with real-world objects. The project aimed to enhance user interaction through dynamic animations.
artstation.com/ellawong/project/ar-experience-for-oculus-quest
VR Storytelling Prototype
Created a prototype for an immersive VR storytelling application that utilizes motion graphics to deliver engaging narrative experiences. This project focused on developing visual elements and interactive features within the Unity environment.
Create a professional, optimized resume in minutes. No design skills needed—just proven results.
Loading template...
Loading template...
This resume format works exceptionally well for an ATS (Applicant Tracking System) because it is designed to be clear and concise, which is crucial when dealing with automated systems that scan through hundreds of applications. The use of industry-specific keywords such as 'motion graphics designer', 'visual content', and 'branding' ensures that the ATS recognizes the candidate's qualifications efficiently. Additionally, including a professional summary at the top highlights key achievements and responsibilities, making it easier for both machines and hiring managers to understand the candidate's value proposition immediately.
Want to know how your Senior Motion Graphics Artist resume performs? Use our free ATS Resume Score tool to get instant feedback on your resume's ATS compatibility for Senior Motion Graphics Artist positions. Upload your resume below and receive detailed analysis with actionable recommendations to improve your chances of landing interviews.
Instant ATS-friendly analysis with recruiter-ready suggestions to land 2x more interviews. No signup required for basic score.
Import your profile to unlock automated fixes, personalized career tips, and smart job matching.
or click to browse files
Supports PDF and DOCX • Max 20MB
Expert guidelines and best practices for each section of your resume.
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT use unprofessional email addresses. For artists and designers, do NOT include GitHub links; instead, provide links to ArtStation, Behance, or a dedicated portfolio site.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode
Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a Motion Graphics Designer position where I can learn new things and advance my career.
Senior Motion Graphics Designer with 6+ years of experience in creating interactive VR/AR experiences. Delivered over 50 motion graphics projects, enhancing user engagement by 30%. Expert in Blender, Maya, and Unity for immersive design.
Technical Skills - Software & Tools: [List] - Programming Languages: [List] Artistic Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically (e.g., Software & Tools, Artistic Skills). Focus on hard skills relevant to motion graphics design. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., 'Java: 80%') as they are subjective and often misinterpreted. Don't include outdated technologies unless specifically required.
Practical example showing do's and don'ts for skills
Adobe Photoshop, Java (85%), Maya (70%)
Adobe After Effects, Blender, CINEMA 4D
Painting, Sketching, Basic HTML/CSS knowledge
Character Design, Digital Painting, Animation Principles
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like "Responsible for..." or "Tasked with...." Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Responsible for creating motion graphics for various projects, including social media campaigns and video content.
Created motion graphics assets for over 20 high-profile projects, enhancing brand visibility through engaging video content.
Worked on a project to improve user experience in VR environments by adding interactive elements.
Led the design of dynamic interactive elements that significantly enhanced user engagement in a major VR project for Tech Company Inc.
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Fine Arts | San Francisco State University | San Francisco, CA September 2013 – May 2017 - Courses: Drawing 101, Color Theory 101, Digital Painting 102, Character Design 101
Bachelor of Fine Arts in Digital Media Design | San Francisco State University | San Francisco, CA September 2013 – May 2017 - Relevant Coursework: 3D Animation, Interactive Storytelling, VR/AR Design - Honors/Awards: Dean's List (Fall 2015) - GPA: 3.8
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a simple After Effects tutorial on how to make text bounce. No advanced techniques used, just basic animation.
Developed an interactive AR experience using Unity and Blender that integrated motion graphics with real-world objects, enhancing user interaction through dynamic animations.
Common questions about this role and how to best present it on your resume.
Skills like proficiency in Adobe After Effects, familiarity with animation principles, and experience with 3D modeling software are crucial.
Highlight any freelance projects or self-study during these periods to demonstrate continuous learning and skill development.
A well-crafted demo reel showcases your best work, highlighting your creative style and technical skills to potential employers.
Adobe After Effects, Cinema 4D, Blender, and other industry-standard animation tools are crucial.
Create a professional, optimized resume in minutes. No design skills needed—just proven results.
3 out of 4 resumes never reach a human eye. Our keyword optimization increases your pass rate by up to 80%, ensuring recruiters actually see your potential.