ELLA MASON
Entry-Level 3D Character Modeler
linkedin.com/in/ella-mason
artstation.com/ellamason
Skills
Blender, ZBrush, Substance Painter, Maya, Character Design, Digital Painting, Concept Art, Color Theory
Certifications
3D Character Modeling Professional Certification
Completed a comprehensive course focusing on advanced techniques in 3D character modeling, including rigging and texturing for high-fidelity game development.
Professional Summary
Entry-Level 3D Character Modeler specializing in high-fidelity game character design. Successfully created lifelike characters for a multiplayer online game, enhancing player immersion and engagement. Proficient in Blender, ZBrush, and Substance Painter, with an eye for detail and a passion for storytelling through art.
Work Experience
Entry Level 3D Artist
05/2024
Imaginarium Studios
San Francisco, CA
•
Created 50+ character models for a multiplayer online game, enhancing player immersion and engagement.
•
Optimized rendering processes for character models, contributing to faster project delivery timelines.
•
Resolved multiple technical challenges in rigging and animation, ensuring seamless player experiences.
•
Created 3D assets for environmental design, contributing to a cohesive and immersive game world.
Junior 3D Artist
06/2022 - 12/2023
PixelCraft Games
San Francisco, CA
•
Created 30+ character models for a single-player adventure game, contributing to the game's artistic direction.
•
Optimized texture maps, reducing file sizes by 30% without compromising quality.
Internship - 3D Artist
12/2021 - 05/2022
Virtual Artistry Inc
San Francisco, CA
•
Collaborated with senior artists to refine character models, improving the visual quality of assets.
•
Created concept art for 5 characters, providing a clear vision for the game's aesthetic.
Education
Bachelor of Fine Arts in Character Animation
09/2018 - 05/2022
California Institute of the Arts
Valencia, CA
Projects
Fantasy Village Concept Models
Created a series of concept models for a fantasy village, showcasing architectural details and environmental assets for a potential game setting. This project allowed me to practice detailed modeling techniques and explore the creation of believable environments.
artstation.com/ellamason/project/fantasy-village-concept-models
Character Modeling Challenge
Participated in a 48-hour game jam event, where I designed and modeled a unique character from concept to final model. This project helped me refine my workflow for rapid prototyping and creative problem-solving.
Join thousands who transformed their careers with AI-powered resumes that pass ATS and impress hiring managers.
Loading template...
Loading template...
This resume format works well for ATS optimization because it includes a clearly defined professional summary that highlights key skills and accomplishments relevant to the role of an Entry Level 3D Artist, such as experience in character modeling and game development environments. The inclusion of specific projects, like creating lifelike characters for multiplayer online games, provides tangible evidence of proficiency and aligns with industry expectations for visual designers. Furthermore, by leveraging professional platforms like LinkedIn and ArtStation, the resume establishes a strong online presence that enhances its credibility and appeal to potential employers.
Want to know how your Entry-Level 3D Character Modeler resume performs? Use our free ATS Resume Score tool to get instant feedback on your resume's ATS compatibility for Entry-Level 3D Character Modeler positions. Upload your resume below and receive detailed analysis with actionable recommendations to improve your chances of landing interviews.
Instant ATS-friendly analysis with recruiter-ready suggestions to land 2x more interviews. No signup required for basic score.
Import your profile to unlock automated fixes, personalized career tips, and smart job matching.
or click to browse files
Supports PDF and DOCX • Max 20MB
Expert guidelines and best practices for each section of your resume.
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Don't use unprofessional email addresses. Do NOT include GitHub links for artists - use ArtStation, Behance, or portfolio sites instead.
See clear examples of how to format contact details effectively.
John Doe 1234 Random St, Apt 56 New York, NY 10001 [email protected] github.com/aliciacode Single, 28 years old
Alicia Chen Los Angeles, CA (555) 123-4567 | [email protected] linkedin.com/in/aliciachen | artstation.com/aliciachen
Professional Title Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a Entry Level 3D Artist position where I can learn new things and advance my career.
Entry-Level 3D Character Modeler specializing in high-fidelity game character design. Successfully created lifelike characters for a multiplayer online game, enhancing player immersion and engagement. Proficient in Blender, ZBrush, and Substance Painter, with an eye for detail and a passion for storytelling through art.
Technical Skills - Software & Tools: [List] - Artistic Techniques: [List] Soft Skills - [Skill 1], [Skill 2], [Skill 3]
Group your skills logically by category (e.g., Software & Tools, Artistic Techniques). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., "Java: 80%"). Do not include outdated technologies unless specifically required by the job description.
Practical example showing do's and don'ts for skills
Photoshop, CorelDRAW, Indesign, Illustrator (in random order)
Software & Tools: Blender, ZBrush, Substance Painter Artistic Techniques: Character Design, Digital Painting, Concept Art
Job Title | Company Name | Location Month Year – Month Year - Action Verb + Context + Result (Quantified) - Led [Project] resulting in [Outcome]... - Collaborated with [Team] to implement [Feature]...
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like "Responsible for..." or "Tasked with...." Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
Created character models as part of a team, using Blender and ZBrush.
Designed and modeled 20+ characters for high-fidelity game environments, enhancing player immersion by over 30% based on user feedback.
Worked on various projects, including environmental design and texture optimization.
Developed detailed textures for environmental assets, reducing file sizes by 45% without compromising visual quality.
Degree Name | University Name | Location Month Year – Month Year - Relevant Coursework: [Course 1], [Course 2] - Honors/Awards: [Award Name] - GPA: X.X (if above 3.5)
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Fine Arts in Character Animation | California Institute of the Arts | Valencia, CA September 2018 – May 2026 - Coursework: Intro to Drawing, Painting, Sculpting
Bachelor of Fine Arts in Character Animation | California Institute of the Arts | Valencia, CA September 2018 – May 2022 - Relevant Coursework: 3D Modeling for Games, Digital Sculpting Techniques, Advanced Character Rigging
Project Name | Tools/Software Used - Briefly describe what you created and its purpose - Highlight creative challenges you solved - Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Created a basic cube model in Blender as part of a beginner tutorial. The cube was simple and did not showcase advanced techniques or creativity.
Modeled a detailed fantasy character from concept art, using Blender, ZBrush, and Substance Painter. This project required solving complex texturing challenges to achieve realistic skin details.
Common questions about this role and how to best present it on your resume.
Essential skills include proficiency in software like Maya, Blender, and Substance Painter.
Highlight relevant entry-level projects and internships to show recent hands-on experience suitable for an Entry Level position.
Yes, including a personal website or direct links to your 3D models, animations, and renders is crucial for demonstrating your skills.
Highlight relevant coursework, projects, and any self-taught skills that align with the role's demands in your resume and cover letter.
Join thousands who transformed their careers with AI-powered resumes that pass ATS and impress hiring managers.
3 out of 4 resumes never reach a human eye. Our keyword optimization increases your pass rate by up to 80%, ensuring recruiters actually see your potential.