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Resume Example
This resume example is specifically tailored for ATS by including quantifiable achievements, technical skills, and industry-specific keywords such as 3D modeling, pipeline optimization, and project management. The structured format ensures that key information stands out, making it easily searchable and suitable for the fast-paced 3D industry.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Keep contact details simple and portfolio-focused. Include your city, phone, email, LinkedIn, and a direct ArtStation, Behance, or portfolio link so recruiters can review your visual work quickly.
Do not include a full street address or personal details such as age, marital status, photo, or identification numbers unless your country requires them. For 3D roles, prioritize portfolio links over GitHub unless the job is technical art or tools engineering.
See clear examples of how to format contact details effectively.
Avery Thompson 1234 Main Street, Apt 5678 Herndon, VA 20171 [email protected] github.com/averythompson Single, 35 years old
Avery Thompson Herndon, Virginia (703) 555-1234 | [email protected] linkedin.com/in/averythompson | artstation.com/scalerartist
02
Professional Title
Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].
Use the summary to connect your specialty, tools, and production value in a few lines. Mention asset types, engines or renderers, and one concrete result such as faster handoffs, cleaner topology, or smoother review cycles.
Avoid vague objectives about wanting to grow. Keep the focus on what you can create, the tools you use well, and the production problems you help solve.
Compare a weak objective with a strong professional summary.
Objective: Aiming for a senior 3D Artist role where I can continue to grow and utilize my skills in modeling, texturing, and rigging.
Senior 3D Artist with over five years of experience in high-fidelity modeling, texturing, and rigging. Streamlined project workflows, reducing production time by up to 40%. Expert in Maya, ZBrush, and Substance Painter, leading cross-functional teams for seamless project delivery.
03
Technical Skills
Soft Skills
Group skills by workflow: modeling, sculpting, texturing, rendering, engines, and pipeline tools. This makes your technical range easier to scan than a long mixed list.
Do not rate skills with percentages or vague labels. Avoid listing old tools unless they are requested in the job description or shown in your portfolio.
Practical example showing do's and don'ts for skills
Listing tools without mentioning how you use them: Maya, Blender, Houdini, ZBrush, Substance Painter
Describing the tools and their usage in a project context: Proficient in using Autodesk Maya for character modeling, 3DS Max for environmental design, and Blender for texturing. Utilized ZBrush for sculpting detailed models and Substance Painter for creating high-fidelity textures.
04
Job Title | Company Name | Location Month Year – Month Year
Lead with production impact, not daily duties. Strong bullets explain what you created, which constraints you handled, which tools you used, and how the work improved speed, quality, performance, or collaboration.
Avoid passive phrases like responsible for. Do not list every small task or use studio jargon that a recruiter cannot understand.
Practical example showing do's and don’ts for experiences
05
Degree Name | University Name | Location Month Year – Month Year
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and dons for educations
**Bachelor of Fine Arts in Digital Art | University of Virginia | Charlottesville, VA June 2017 – May 2021
**Bachelor’s Degree in Digital Art and Design | University of Virginia | Charlottesville, VA June 2017 – May 2021
06
Project Name | Tools/Software Used
Use projects to prove visual quality and workflow judgment. Choose portfolio pieces that show finished work, breakdowns, tools, and the creative or technical problem you solved.
Skip basic tutorials, unfinished work, and projects that do not match the role. Do not send recruiters to a portfolio page where the best work is hard to find.
Practical example showing do's and don’ts for projects
Listed multiple simple tutorials without adding new value or showcasing advanced skills.
Featured complex, finished projects that demonstrate advanced modeling and texturing techniques
Common questions about this role and how to best present it on your resume.
Link to a focused portfolio and highlight the projects most relevant to the role. For each key piece, note your contribution, tools used, asset type, and any production constraints such as real-time performance or client deadlines.
Include tools you can discuss confidently in an interview, such as Maya, Blender, ZBrush, Substance Painter, Houdini, Unreal Engine, Unity, or 3ds Max. Group them by modeling, sculpting, texturing, rendering, and engine workflows when space allows.
Highlight specific ways your extensive experience could benefit the company, such as mentorship opportunities or leadership roles. Emphasize your eagerness to contribute and share knowledge.
Include a mix of high-quality renders and animations showcasing diverse styles and techniques, along with brief descriptions of the projects and technologies used.
Showcase a variety of project types in your portfolio, such as product modeling, character design, environment creation, and animation. Include examples that highlight different artistic styles and workflows.
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