design-ux

3D Artist

Resume Example

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AVERY THOMPSON

3D Artist

+1 (703) 555-1234

[email protected]

Herndon, Virginia

linkedin.com/in/averythompson

artstation.com/scalerartist

Certifications

Advanced Pipeline Optimization Certification

Completed advanced coursework in 3D production pipeline optimization, with emphasis on asset organization, review workflows, and handoff standards for multi-artist teams.

Professional Summary

3D Artist with 5+ years of experience creating production-ready characters, props, and environments for real-time and rendered projects. Skilled in Maya, Blender, ZBrush, Substance Painter, Unity, and asset pipeline cleanup. Known for turning concept art into polished models, optimizing scene performance, and giving art directors review-ready work with clear file organization.

Work Experience

Senior 3D Artist

01/2022

Tech Company Inc

San Francisco, CA

Modeled and textured 50+ production-ready props and environment assets for mobile and real-time 3D projects, reducing texture handoff time by 30% through cleaner UV layouts and naming standards.

Optimized lighting, materials, and render settings for complex scenes, cutting average render time by 25% while preserving visual quality for client review cycles.

Coordinated feedback across art direction, animation, and engineering for a 5-person asset pod, helping keep milestone deliveries on schedule.

Prepared eight episodic asset packages with consistent scale, topology, and export settings, avoiding an estimated $10K in rework and vendor cleanup.

3D Artist

07/2019 - 05/2020

Creative Studios

Los Angeles, CA

Built 30+ stylized 3D props and set pieces from concept sketches, improving scene assembly speed by 15% through reusable materials and modular components.

Completed four detailed environment scenes for marketing and gameplay prototypes, balancing visual polish with real-time performance requirements.

3D Artist

06/2018 - 06/2019

Animation Workshop

New York, NY

Animated 25+ character and prop sequences, refining rigs and keyframes to reduce revision cycles by 40% during final review.

Created 40+ character model variations with clean topology, UVs, and texture sets for animation and look-development tests.

Education

Bachelor of Science in Digital Art and Design

09/2013 - 05/2017

University of Virginia

Charlottesville, VA

Projects

Virtual Reality Garden Experience

Created an interactive VR garden environment for an educational app, including optimized plant models, terrain assets, and lighting in ZBrush and Maya. Balanced realistic visuals with smooth headset performance and documented the asset workflow for future scenes.

artstation.com/scalerartist/project/virtual-reality-garden

Sci-Fi Ship Modeling Competition Entry

Designed and modeled a sci-fi ship for a monthly game jam, focusing on readable silhouette, hard-surface detail, and Substance Painter texture passes. The entry placed in the top three and was added to the portfolio with breakdown renders.

Why This Template Works

This resume example is specifically tailored for ATS by including quantifiable achievements, technical skills, and industry-specific keywords such as 3D modeling, pipeline optimization, and project management. The structured format ensures that key information stands out, making it easily searchable and suitable for the fast-paced 3D industry.

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How to Write This Resume

How to Write This Resume

Expert guidelines and best practices for each section of your resume.

01

Contact

Contact

First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)

General Guidelines

Keep contact details simple and portfolio-focused. Include your city, phone, email, LinkedIn, and a direct ArtStation, Behance, or portfolio link so recruiters can review your visual work quickly.

Avoid This

Do not include a full street address or personal details such as age, marital status, photo, or identification numbers unless your country requires them. For 3D roles, prioritize portfolio links over GitHub unless the job is technical art or tools engineering.

Real Examples

See clear examples of how to format contact details effectively.

Don't

Avery Thompson 1234 Main Street, Apt 5678 Herndon, VA 20171 [email protected] github.com/averythompson Single, 35 years old

Do

Avery Thompson Herndon, Virginia (703) 555-1234 | [email protected] linkedin.com/in/averythompson | artstation.com/scalerartist

Quick Tips

  • Use a professional email address in a firstname.lastname format.
  • Check that portfolio links open without a password.
  • Customize your LinkedIn URL if possible.
  • Put your strongest portfolio platform in the contact section.

02

Summary

Summary

Professional Title

Result-oriented [Role Name] with [Number] years of experience in [Key Skills/Industries]. Proven track record of [Major Achievement]. Skilled in [Key Technologies/Skills]. Committed to delivering [Specific Value] for [Target Industry/Company type].

General Guidelines

Use the summary to connect your specialty, tools, and production value in a few lines. Mention asset types, engines or renderers, and one concrete result such as faster handoffs, cleaner topology, or smoother review cycles.

Avoid This

Avoid vague objectives about wanting to grow. Keep the focus on what you can create, the tools you use well, and the production problems you help solve.

Real Examples

Compare a weak objective with a strong professional summary.

Don't

Objective: Aiming for a senior 3D Artist role where I can continue to grow and utilize my skills in modeling, texturing, and rigging.

Do

Senior 3D Artist with over five years of experience in high-fidelity modeling, texturing, and rigging. Streamlined project workflows, reducing production time by up to 40%. Expert in Maya, ZBrush, and Substance Painter, leading cross-functional teams for seamless project delivery.

Quick Tips

  • Name the role and specialty in the first line.
  • Include only tools you can support with portfolio examples.
  • Use one measured result if it is truthful.
  • Match the summary to the job description without keyword stuffing.

03

Skills

Skills

Technical Skills

  • Languages: [List]
  • Frameworks: [List]
  • Tools: [List]

Soft Skills

  • [Skill 1], [Skill 2], [Skill 3]

General Guidelines

Group skills by workflow: modeling, sculpting, texturing, rendering, engines, and pipeline tools. This makes your technical range easier to scan than a long mixed list.

Avoid This

Do not rate skills with percentages or vague labels. Avoid listing old tools unless they are requested in the job description or shown in your portfolio.

Real Examples

Practical example showing do's and don'ts for skills

Don't

Listing tools without mentioning how you use them: Maya, Blender, Houdini, ZBrush, Substance Painter

  • Mentioning 'beginner' level with tools without specifying your actual experience or achievements
Do

Describing the tools and their usage in a project context: Proficient in using Autodesk Maya for character modeling, 3DS Max for environmental design, and Blender for texturing. Utilized ZBrush for sculpting detailed models and Substance Painter for creating high-fidelity textures.

Quick Tips

  • Put the most relevant tools first.
  • Pair software with the type of work it supports.
  • Show soft skills through experience bullets instead of a generic list.
  • Keep the section current with your portfolio.

04

Experience

Experience

Job Title | Company Name | Location Month Year – Month Year

  • Action Verb + Context + Result (Quantified)
  • Led [Project] resulting in [Outcome]...
  • Collaborated with [Team] to implement [Feature]...

General Guidelines

Lead with production impact, not daily duties. Strong bullets explain what you created, which constraints you handled, which tools you used, and how the work improved speed, quality, performance, or collaboration.

Avoid This

Avoid passive phrases like responsible for. Do not list every small task or use studio jargon that a recruiter cannot understand.

Real Examples

Practical example showing do's and don’ts for experiences

Don't
  • Responsible for creating character models
  • Assisted in various stages of production
  • Contributed to team meetings to discuss project progress
Do
  • Created high-fidelity character models for multiple video game projects
  • Optimized modeling processes, reducing project timelines by 30%
  • Led a cross-functional team, enhancing productivity by up to 50%

Quick Tips

  • Start each bullet with a clear action verb.
  • Include asset counts, time saved, or review improvements when accurate.
  • Mention collaboration with art directors, animators, engineers, or producers.
  • Keep bullets tied to the target role.

05

Education

Education

Degree Name | University Name | Location Month Year – Month Year

  • Relevant Coursework: [Course 1], [Course 2]
  • Honors/Awards: [Award Name]
  • GPA: X.X (if above 3.5)

General Guidelines

List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.

Avoid This

Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.

Real Examples

Practical example showing do's and dons for educations

Don't

**Bachelor of Fine Arts in Digital Art | University of Virginia | Charlottesville, VA June 2017 – May 2021

  • Relevant Coursework: 3D Modeling, Texturing & Shading, Character Animation
  • GPA: 3.8
Do

**Bachelor’s Degree in Digital Art and Design | University of Virginia | Charlottesville, VA June 2017 – May 2021

  • Relevant Coursework: 3D Modeling, Texturing & Shading, Character Animation
  • Honors/Awards: Best Project Award
  • GPA: 3.8

Quick Tips

  • Highlight relevant coursework and projects that directly relate to your work experience.
  • Include honors or awards if they are significant and recent (within the past few years).
  • Keep the education section concise, focusing on the most relevant information.
  • Only list courses that are truly pertinent to your field.

06

Projects

Projects

Project Name | Tools/Software Used

  • Briefly describe what you created and its purpose
  • Highlight creative challenges you solved
  • Link to portfolio (ArtStation, Behance, Vimeo, YouTube) if available

General Guidelines

Use projects to prove visual quality and workflow judgment. Choose portfolio pieces that show finished work, breakdowns, tools, and the creative or technical problem you solved.

Avoid This

Skip basic tutorials, unfinished work, and projects that do not match the role. Do not send recruiters to a portfolio page where the best work is hard to find.

Real Examples

Practical example showing do's and don’ts for projects

Don't

Listed multiple simple tutorials without adding new value or showcasing advanced skills.

  • Tutorials: ‘How to model a basic sphere using Blender’
  • Tutorials: ‘Introduction to texturing in Substance Painter’
Do

Featured complex, finished projects that demonstrate advanced modeling and texturing techniques

  • Project Name: '3D Character Modeling & Texturing for Video Game'
  • Tools/Software Used: Maya, ZBrush, Substance Painter

Quick Tips

  • Link directly to finished pieces or breakdowns.
  • Name the tools and your specific contribution.
  • Mention real-time constraints when relevant.
  • Keep older projects only if they still represent your current quality.

Frequently Asked Questions

Common questions about this role and how to best present it on your resume.

Link to a focused portfolio and highlight the projects most relevant to the role. For each key piece, note your contribution, tools used, asset type, and any production constraints such as real-time performance or client deadlines.

Include tools you can discuss confidently in an interview, such as Maya, Blender, ZBrush, Substance Painter, Houdini, Unreal Engine, Unity, or 3ds Max. Group them by modeling, sculpting, texturing, rendering, and engine workflows when space allows.

Highlight specific ways your extensive experience could benefit the company, such as mentorship opportunities or leadership roles. Emphasize your eagerness to contribute and share knowledge.

Include a mix of high-quality renders and animations showcasing diverse styles and techniques, along with brief descriptions of the projects and technologies used.

Showcase a variety of project types in your portfolio, such as product modeling, character design, environment creation, and animation. Include examples that highlight different artistic styles and workflows.

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