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Resume Example
This resume example is well-suited for Applicant Tracking Systems (ATS) because it clearly highlights the candidate's expertise in 2D art, mobile gaming specialization, and technical skills like Adobe Photoshop and Unity. By including quantifiable achievements such as high download rates and increased player engagement metrics, this template ensures that relevant keywords are easily picked up by ATS systems, improving match scores for job applications.
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Expert guidelines and best practices for each section of your resume.
01
First Name Last Name City, State, Zip Code Phone Number | Email Address LinkedIn Profile URL | Portfolio URL (Optional)
Your contact information is the first section recruiters see. Keep it concise and professional. Ensure your email address is appropriate (e.g., [email protected]). Include your LinkedIn profile for a comprehensive view of your professional journey. A portfolio or personal website is recommended for creative, technical, or design roles.
Do not include your full physical address (street number/name) for privacy reasons. Avoid including personal details like marital status, age, photo, or social security number unless specifically required in your country. Do NOT include GitHub links for artists - use ArtStation, Behance, or portfolio sites instead.
See clear examples of how to format contact details effectively.
Maya Chen 123 Main St, Apt 5678 San Francisco, CA 94107 +1 (555) 987-6543 | [email protected] github.com/mayachen
Maya Chen San Francisco, CA (555) 987-6543 | [email protected] linkedin.com/in/mayachen | artstation.com/mayachen
02
Professional Title
Lead 2D Game Artist with 8+ years of experience creating character, environment, and UI art for mobile and indie games. Combines concept development, asset production, and cross-functional collaboration to ship polished 2D experiences. Strong portfolio built with Adobe Photoshop, Procreate, Blender, and Unity-ready workflows.
A professional summary is your elevator pitch. It should be 3-5 sentences long, summarizing your experience, key skills, and major achievements. Tailor it to the job description by using relevant keywords. Focus on what makes you unique and the value you bring to potential employers.
Avoid generic objectives like 'Looking for a challenging role to grow my skills.' Recruiters want to know what value you bring to them, not what you want from them. Don't use first-person pronouns (I, me, my). Keep it concise and impactful.
Compare a weak objective with a strong professional summary.
Objective: I am a hard-working individual looking for a 2D Game Artist position where I can learn new things and advance my career.
Lead 2D Game Artist with 8+ years of experience creating character, environment, and UI art for mobile and indie games. Combines concept development, asset production, and cross-functional collaboration to ship polished 2D experiences.
03
Technical Skills
Soft Skills
Group your skills logically (e.g., Languages, Frameworks, Tools). Focus on hard skills relevant to the job. List skills in order of proficiency or relevance. Soft skills are better demonstrated through bullet points in your experience section rather than a bare list.
Do not list skills you are not comfortable using in an interview. Avoid using progress bars or percentages to rate your skills (e.g., 'Java: 80%') as they are subjective and often misinterpreted. Don't include outdated technologies unless specifically required.
Practical example showing do's and don'ts for skills
04
Job Title | Company Name | Location Month Year – Month Year
This is the core of your resume. Use reverse-chronological order (most recent first). Start each bullet with a strong action verb. Focus on achievements and impact, not just duties. Use numbers to quantify your impact (dollars, percentages, time saved, users affected). Show progression and increasing responsibility.
Avoid passive language like 'Responsible for...' or 'Tasked with...'. Don't list every single daily task; focus on significant contributions and measurable outcomes. Avoid jargon that recruiters outside your field won't understand.
Practical example showing do's and don'ts for experiences
05
Degree Name | University Name | Location Month Year – Month Year
List your highest degree first. If you have significant work experience, keep the education section brief. Include your GPA only if it is above 3.5 or if you are a recent graduate. Highlight relevant coursework, academic projects, honors, or leadership roles.
Do not include high school details if you have a college degree. Avoid listing every single course you took; select only the most relevant ones. Don't include graduation dates from decades ago if age discrimination is a concern in your field.
Practical example showing do's and don'ts for educations
Bachelor of Fine Arts (BFA) | San Francisco State University | San Francisco, CA September 2013 – May 2017
Bachelor of Fine Arts in Illustration | San Francisco State University | San Francisco, CA September 2013 – May 2017
06
Project Name | Tools/Software Used
Projects are excellent for demonstrating practical skills, especially if you lack work experience or are changing careers. Include a link to your portfolio (ArtStation, Behance, Vimeo, or YouTube) if possible. Focus on projects that show your creative abilities and relevant tools for the target role.
Don't include trivial tutorials unless you significantly expanded on them. Avoid projects that are outdated, incomplete, or irrelevant to the role you're applying for. Don't just list tools—explain what you created and why it matters. Do NOT mention GitHub links for creative roles - use portfolio platforms instead.
Practical example showing do's and don'ts for projects
Common questions about this role and how to best present it on your resume.
Prioritize work that shows range and production thinking: polished character sheets, environment callouts, UI samples, and shipped in-game assets. Add links to pieces that match the target art style or platform.
Keep the resume focused on the strongest cross-functional bullets, then use the portfolio link to show the full range. In the summary and skills section, mention both specialties so recruiters see the breadth quickly.
Yes. If you prepare assets for Unity or another engine, mention export specs, optimization, sprite setup, or collaboration with developers. It shows you can work within a real production pipeline.
Group similar client work under one role and focus each bullet on what you created, who you collaborated with, and how the art supported gameplay, readability, or a pitch milestone.
For mobile roles, emphasize readability, asset optimization, UI support, and live-ops content. For PC or console roles, give more space to world-building, style development, and collaboration on larger production pipelines.
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